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Curated build

Valkyr Prime

The Caged Beast

Forma3 Forma · layout

Exalted Talons DPS with Ripline grouping and a 1000-armour tank underneath

Melee exalted DPS, grouping, near-immortal bruiserSteel PathSteel Path enduranceLevel cap
Valkyr Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

71 / 743 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR3
Arcane BatteryArcane Battery
Arcane PersistenceArcane Persistence
1UNPOLARIZED
Unpolarized slotR5
2madurai polarityPOLARIZED
Polarized slotR10
3vazarin polarityPOLARIZED
Polarized slotR5
4madurai polarityPOLARIZED
Polarized slotR10
5UNPOLARIZED
Unpolarized slotR3
6madurai polarityPOLARIZED
Polarized slotR10
7UNPOLARIZED
Unpolarized slotR5
8madurai polarityPOLARIZED
Polarized slotR5

ABILITIES

Valkyr Prime

PASSIVE Valkyr accumulates Rage when hitting or killing enemies with melee weapons, increasing her Melee Damage up to 300%. Taking fatal damage when the Rage meter is above 150% consumes the meter, preventing death and granting 5s of invulnerability.

1

Rip Line

Rip Line

Valkyr hurls forth a hook and pulls herself to whatever it hits. If it hits an enemy, nearby foes are pulled in as she unleashes a coordinated Melee attack.

2

Warcry

Warcry

Valkyr lets out a rallying cry that bolsters Armor and Attack Speed for allies while in Affinity Range.

3

Paralysis

Paralysis

Unleash a damaging blast, slowing its victims while increasing their Melee Damage Vulnerability.

4

Hysteria

Hysteria

Valkyr bares her deadly claws, unleashing devastating attacks that also heal her. Valkyr becomes immune to Status Effects and her Armor bonus from Warcry is multiplied while using the claws.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Hysteria arms the Talons and Valkyr does the rest with her body. 1000 base armour, over a thousand health, and a death-gate passive that saves you at 150% Rage. Ripline yanks a crowd together and swings you across the map. Warcry speeds your attacks and doubles your armour. Paralysis slows and marks a group for extra damage. Slide attacks through the pile and everything shreds.

How it works

Hysteria no longer grants permanent invulnerability.

Instead, above 150% Rage a fatal hit is negated for 5s and drains your Rage, and Arcane Persistence caps damage at 500/s while armour is above 700, which Valkyr clears at base and doubles under Warcry.

Talons lifesteal refills health instantly.

Ripline now groups on cast and auto-attacks, so Prolonged Paralysis grouping is redundant.

Arcane Battery converts the huge armour value into a large energy pool.

Ability priority

1.

Activate Hysteria and use slide attacks (about 2250% per second across a group) or the neutral block combo.

If running Archon Intensify, exit and re-enter Hysteria within 10s to snapshot the 30% Strength.

2.

Tap 2 for Warcry, recast as needed.

It is recastable now, so Eternal War is optional.

3.

Tap 3 (Paralysis) for the slow and 50% damage vulnerability.

4.

Tap 1 (Ripline) on enemies to group and auto-attack, or on a surface to swing across the map.

Survivability

Two routes.

Invulnerability-frame abuse: stay above 150% Rage, let the death gate catch fatal hits, kill a couple of enemies inside the 5s to top Rage back up, with Arcane Persistence as the buffer if the window closes.

Or straight EHP tanking with Adaptation and Umbral Vitality, comfortable past level 1000.

Duration, Efficiency, Range, Strength

Neutral to positive Duration reduces Hysteria drain and holds Warcry.

Efficiency at 45% is fine with high enemy density or a Seismic Bond pet; go above 100% (Transient Fortitude over Blind Rage) if you cast a lot.

Max Range for Ripline grouping and Paralysis.

Strength boosts Warcry speed, Hysteria damage, and indirectly energy through armour and Arcane Battery.

The mods

Blind Rage is the Strength with Archon Intensify adding a snapshot 30% and Primed Continuity holding Duration.

Overextended, Stretch set the grouping Range.

Hunter Adrenaline is the Rage and energy engine.

Gladiator Resolve adds combo duration.

Eternal War is an optional Warcry extender.

Flexible slots

Eternal War drops now that Warcry is recastable.

Adaptation and Umbral Vitality for the tank route.

Arcane Blessing or Arcane Reaper over Molt Augmented.

The aura and exilus are open.

Helminth

Pick one.

Subsume over 3 (Ripline already groups).

- Roar for damage and a status double-dip, triple-dip on electric influence.

- Nourish for viral Talons and Hysteria energy.

- Lycath's Hunt for the most consistent energy via orbs and Equilibrium.

- Silence against Infested to block Ancient Disruptors draining your energy in Hysteria.

- Tharros Strike for a cheap one-cast full shield and armour strip that works on Acolytes and Demolysts.

Arcanes

Arcane Battery for the energy pool from armour, Arcane Persistence for the 500/s cap.

Arcane Fury or Strike for melee output once survival is settled.

Focus

Any.

Vazarin Sling for a 5s panic i-frame.

Naramon for combo.

Madurai for Strength.

Weapon synergy

Talons benefit from an external status source.

A primer (Cedo, Kuva Nukor, Epitaph) or a Diriga with Seismic Bond stacks 5 to 9 elements for a 400% to 720% Condition Overload boost, plus Seismic Bond's free Efficiency.

Staying alive

The death gate plus Arcane Persistence plus Talons lifesteal, or raw EHP.

It fails to Ancient Disruptors in Hysteria (bring Silence), and to a hit that exceeds your health inside a single Persistence tick in deep endurance.

Energy

Hunter Adrenaline from the damage you take, plus Arcane Battery's large pool.

Nourish or Lycath's Hunt if it still runs thin.

Where it struggles

Infested energy drain without Silence.

Ranged single targets, since Talons are melee range without a Ripline pull.

Bosses take longer than a nuke frame.

Variants

A low-range influence Talons build.

A Prolonged Paralysis Crescendo heavy-slam damage-cap build.

Strengths and weaknesses

Strong: very hard to kill, strong grouped melee DPS, great mobility, low weapon dependence.

Weak: melee range, Infested-vulnerable without Silence, slower on bosses.

Who runs this

Players who want a melee frame that clears grouped rooms and essentially cannot die.