Valkyr Prime
The Caged Beast
Exalted Talons DPS with Ripline grouping and a 1000-armour tank underneath
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Valkyr PrimePASSIVE Valkyr accumulates Rage when hitting or killing enemies with melee weapons, increasing her Melee Damage up to 300%. Taking fatal damage when the Rage meter is above 150% consumes the meter, preventing death and granting 5s of invulnerability.
Rip Line
Valkyr hurls forth a hook and pulls herself to whatever it hits. If it hits an enemy, nearby foes are pulled in as she unleashes a coordinated Melee attack.
Warcry
Valkyr lets out a rallying cry that bolsters Armor and Attack Speed for allies while in Affinity Range.
Paralysis
Unleash a damaging blast, slowing its victims while increasing their Melee Damage Vulnerability.
Hysteria
Valkyr bares her deadly claws, unleashing devastating attacks that also heal her. Valkyr becomes immune to Status Effects and her Armor bonus from Warcry is multiplied while using the claws.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Hysteria arms the Talons and Valkyr does the rest with her body. 1000 base armour, over a thousand health, and a death-gate passive that saves you at 150% Rage. Ripline yanks a crowd together and swings you across the map. Warcry speeds your attacks and doubles your armour. Paralysis slows and marks a group for extra damage. Slide attacks through the pile and everything shreds.
How it works
Hysteria no longer grants permanent invulnerability.
Instead, above 150% Rage a fatal hit is negated for 5s and drains your Rage, and Arcane Persistence caps damage at 500/s while armour is above 700, which Valkyr clears at base and doubles under Warcry.
Talons lifesteal refills health instantly.
Ripline now groups on cast and auto-attacks, so Prolonged Paralysis grouping is redundant.
Arcane Battery converts the huge armour value into a large energy pool.
Ability priority
1.
Activate Hysteria and use slide attacks (about 2250% per second across a group) or the neutral block combo.
If running Archon Intensify, exit and re-enter Hysteria within 10s to snapshot the 30% Strength.
2.
Tap 2 for Warcry, recast as needed.
It is recastable now, so Eternal War is optional.
3.
Tap 3 (Paralysis) for the slow and 50% damage vulnerability.
4.
Tap 1 (Ripline) on enemies to group and auto-attack, or on a surface to swing across the map.
Survivability
Two routes.
Invulnerability-frame abuse: stay above 150% Rage, let the death gate catch fatal hits, kill a couple of enemies inside the 5s to top Rage back up, with Arcane Persistence as the buffer if the window closes.
Or straight EHP tanking with Adaptation and Umbral Vitality, comfortable past level 1000.
Duration, Efficiency, Range, Strength
Neutral to positive Duration reduces Hysteria drain and holds Warcry.
Efficiency at 45% is fine with high enemy density or a Seismic Bond pet; go above 100% (Transient Fortitude over Blind Rage) if you cast a lot.
Max Range for Ripline grouping and Paralysis.
Strength boosts Warcry speed, Hysteria damage, and indirectly energy through armour and Arcane Battery.
The mods
Blind Rage is the Strength with Archon Intensify adding a snapshot 30% and Primed Continuity holding Duration.
Overextended, Stretch set the grouping Range.
Hunter Adrenaline is the Rage and energy engine.
Gladiator Resolve adds combo duration.
Eternal War is an optional Warcry extender.
Flexible slots
Eternal War drops now that Warcry is recastable.
Adaptation and Umbral Vitality for the tank route.
Arcane Blessing or Arcane Reaper over Molt Augmented.
The aura and exilus are open.
Helminth
Pick one.
Subsume over 3 (Ripline already groups).
- Roar for damage and a status double-dip, triple-dip on electric influence.
- Nourish for viral Talons and Hysteria energy.
- Lycath's Hunt for the most consistent energy via orbs and Equilibrium.
- Silence against Infested to block Ancient Disruptors draining your energy in Hysteria.
- Tharros Strike for a cheap one-cast full shield and armour strip that works on Acolytes and Demolysts.
Arcanes
Arcane Battery for the energy pool from armour, Arcane Persistence for the 500/s cap.
Arcane Fury or Strike for melee output once survival is settled.
Focus
Any.
Vazarin Sling for a 5s panic i-frame.
Naramon for combo.
Madurai for Strength.
Weapon synergy
Talons benefit from an external status source.
A primer (Cedo, Kuva Nukor, Epitaph) or a Diriga with Seismic Bond stacks 5 to 9 elements for a 400% to 720% Condition Overload boost, plus Seismic Bond's free Efficiency.
Staying alive
The death gate plus Arcane Persistence plus Talons lifesteal, or raw EHP.
It fails to Ancient Disruptors in Hysteria (bring Silence), and to a hit that exceeds your health inside a single Persistence tick in deep endurance.
Energy
Hunter Adrenaline from the damage you take, plus Arcane Battery's large pool.
Nourish or Lycath's Hunt if it still runs thin.
Where it struggles
Infested energy drain without Silence.
Ranged single targets, since Talons are melee range without a Ripline pull.
Bosses take longer than a nuke frame.
Variants
A low-range influence Talons build.
A Prolonged Paralysis Crescendo heavy-slam damage-cap build.
Strengths and weaknesses
Strong: very hard to kill, strong grouped melee DPS, great mobility, low weapon dependence.
Weak: melee range, Infested-vulnerable without Silence, slower on bosses.
Who runs this
Players who want a melee frame that clears grouped rooms and essentially cannot die.
Valkyr Prime Talons
The Feral Claws
A red-crit raw-damage exalted claw build
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 105% base crit chance and 5x crit damage, climbing with Blood Rush as combo builds.
CONFIGURATION
8 equipped modsGalvanized Steel
Blood Rush
Primed Reach
Primed Fever Strike
Gladiator Might
Organ Shatter
Spring-Loaded Blade
Primed Pressure Point
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Valkyr Prime's exalted Talons already crit hard. Stack Blood Rush, Galvanized Steel and Primed Pressure Point for raw red crits while Hysteria keeps you alive.
The mods
Primed Pressure Point plus Galvanized Steel plus Organ Shatter are the damage and crit core; Blood Rush scales crit with combo; Primed Fever Strike is toxin.
Organ Shatter is flexible for Condition Overload with a primer or Gladiator Rush without a Dexterity arcane.
Melee Exposure needs occasional ability casts to keep up.
Where it struggles
Valkyr-locked.
Melee Exposure upkeep.
Short base range.
Variants
The Live Claws (#310) is the electric-influence Talons variant.
Who runs this
Valkyr players who want the biggest Hysteria hit.
Valkyr Prime Talons
The Live Claws
An electric Melee Influence Hysteria variant
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 105% base crit chance and 2x crit damage, climbing with Blood Rush as combo builds.
CONFIGURATION
8 equipped modsVoltaic Strike
Primed Reach
Shocking Touch
Galvanized Elementalist
Weeping Wounds
Blood Rush
Galvanized Steel
Condition Overload
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Same exalted claws, tuned for electric and Melee Influence instead of raw crit. Hysteria keeps you alive while the influence chain clears the room.
The mods
Galvanized Elementalist plus Shocking Touch plus Voltaic Strike build electric for Melee Influence; Blood Rush plus Weeping Wounds scale with combo; Galvanized Steel is the crit numbers; Condition Overload multiplies per status.
Voltaic Strike is flexible for Primed Smite.
Where it struggles
Valkyr-locked.
Influence wants a primed crowd.
Variants
The Feral Claws (#305) is the raw red-crit Talons build.
Who runs this
Valkyr players who want Hysteria to nuke crowds.
Valkyr Prime Talons
The Capped Talons
A twelve-combo heavy-spam build that hits the damage cap
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 105% base crit chance and 4.89x crit damage, climbing with Blood Rush as combo builds.
CONFIGURATION
8 equipped modsGalvanized Steel
Blood Rush
Gladiator Might
Primed Fever Strike
Focus Energy
Amalgam Organ Shatter
Killing Blow
Primed Pressure Point
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. A meme that works: with twelve combo, full priming and shards, Valkyr's exalted Talons reach the per-hit damage cap on unarmoured enemies. Melee Crescendo carries the buff to your guns too.
The mods
Killing Blow plus Primed Pressure Point are heavy damage; Blood Rush plus Gladiator Might scale crit with combo; Galvanized Steel plus Amalgam Organ Shatter are the crit numbers; Melee Crescendo stacks the gun buff.
Where it struggles
Valkyr-locked.
Armour caps it out much earlier, so bring a strip.
Heavy forma cost.
Variants
The Feral Claws (#305) is the raw red-crit Talons; The Live Claws (#310) is the electric influence version.
Who runs this
Valkyr players chasing the damage cap number.