Nezha Prime
The Burning Discus
Reaping Chakram heat stacking and Divine Retribution expedite, behind Warding Halo
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nezha PrimePASSIVE Slide 60% faster and go 35% farther.
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This Nezha leans on Reaping Chakram, which doubles its own damage per enemy hit and, thrown into speared enemies, splits into two and applies heat procs. Archon Vitality doubles those procs. When Divine Spears ends, every accumulated heat proc is compressed and multiplied by Strength, wiping the speared room. Warding Halo absorbs a burst of fire into a huge health bar.
How it works
Low Duration lets Divine Spears end on its own, triggering Divine Retribution's expedite of all accumulated heat procs, multiplied by Strength.
Reaping Chakram thrown into speared enemies duplicates and stacks heat; Archon Vitality doubles the procs.
Chakram kills drop a guaranteed health orb (55 energy through Equilibrium) and a 35% energy orb, so energy floods.
Playstyle
1.
Activate Warding Halo (3) surrounded by enemies for the absorb and the huge halo health.
2.
Cast Divine Spears (4) to lock a room; shoot a status weapon or throw Chakram.
3.
Cast Blazing Chakram (2) into the speared enemies to duplicate and spread heat.
4.
Shield-gate off Chakram and Divine Spears casts.
The mods
Blind Rage is the Strength.
Overextended, Stretch set the maxed Range for Divine Spears (~53m).
Primed Flow, Equilibrium are the energy base.
Reaping Chakram is the damage double and orb source.
Divine Retribution is the expedite.
Archon Vitality doubles heat procs.
Brief Respite aura feeds the gate.
Flexible slots
Archon Vitality and Reaping Chakram are both flexible (Archon Vitality only doubles heat procs and adds EHP; Reaping Chakram only adds orbs and Chakram damage).
Rolling Guard or Catalyzing Shields for solo endurance.
Helminth
Pick one.
- Roar is preferred: it double-dips heat from Chakram, and triple-dips the final Divine Retribution expedite.
- Breach Surge for stealth-damage stuns and sparks that double-dip the Chakram debuff.
- Silence to stop Violence dispelling your kit.
Arcanes
Molt Augmented for Strength, Arcane Aegis for a passive survival layer.
Arcane Avenger with Combat Discipline as a swap.
Focus
Any.
Madurai for Strength on the expedite multiplier.
Weapon synergy
A viral-corrosive-heat area primer (Bubonico, Epitaph Prime, Cedo) to maximise Reaping Chakram DPS.
Or any strong DoT weapon for the Divine Retribution spread.
Staying alive
Warding Halo absorb plus its 3s activation and 2s break i-frames, plus shield gating, plus Divine Spears crowd control.
It fails if Warding Halo lapses with the gate down, and to toxin.
Energy
The Chakram-Equilibrium loop.
A flood once started.
Where it struggles
A cold start before Chakram is up.
Bosses.
Needs a DoT weapon to nuke fully.
Variants
The The Warded Wildfire build leans on the weapon status spread more than Chakram.
Strengths and weaknesses
Strong: a strong self-contained heat nuke, infinite energy, an absorb tank, crowd control.
Weak: cold start, boss-blind, weapon helps.
Who runs this
Players who want a Nezha that nukes with Chakram and does not lean as hard on a specific weapon.