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Curated build

Nezha Prime

The Burning Discus

Forma3 Forma · layout

Reaping Chakram heat stacking and Divine Retribution expedite, behind Warding Halo

Heat-stacking nuke, status spread, crowd control, absorb tankSteel PathSteel Path enduranceLevel cap
Nezha Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1zenurik polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Molt AugmentedMolt Augmented
Arcane AegisArcane Aegis
1naramon polarityPOLARIZED
Polarized slotR5
2madurai polarityPOLARIZED
Polarized slotR10
3UNPOLARIZED
Unpolarized slotR5
4naramon polarityPOLARIZED
Polarized slotR10
5UNPOLARIZED
Unpolarized slotR3
6UNPOLARIZED
Unpolarized slotR3
7vazarin polarityPOLARIZED
Polarized slotR10
8naramon polarityPOLARIZED
Polarized slotR10

ABILITIES

Nezha Prime

PASSIVE Slide 60% faster and go 35% farther.

1

Fire Walker

Fire Walker

Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.

2

Blazing Chakram

Blazing Chakram

Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.

3

Warding Halo

Warding Halo

Create a protective ring of fire, that also stuns and damages enemies who get too close.

4

Divine Spears

Divine Spears

Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. This Nezha leans on Reaping Chakram, which doubles its own damage per enemy hit and, thrown into speared enemies, splits into two and applies heat procs. Archon Vitality doubles those procs. When Divine Spears ends, every accumulated heat proc is compressed and multiplied by Strength, wiping the speared room. Warding Halo absorbs a burst of fire into a huge health bar.

How it works

Low Duration lets Divine Spears end on its own, triggering Divine Retribution's expedite of all accumulated heat procs, multiplied by Strength.

Reaping Chakram thrown into speared enemies duplicates and stacks heat; Archon Vitality doubles the procs.

Chakram kills drop a guaranteed health orb (55 energy through Equilibrium) and a 35% energy orb, so energy floods.

Playstyle

1.

Activate Warding Halo (3) surrounded by enemies for the absorb and the huge halo health.

2.

Cast Divine Spears (4) to lock a room; shoot a status weapon or throw Chakram.

3.

Cast Blazing Chakram (2) into the speared enemies to duplicate and spread heat.

4.

Shield-gate off Chakram and Divine Spears casts.

The mods

Blind Rage is the Strength.

Overextended, Stretch set the maxed Range for Divine Spears (~53m).

Primed Flow, Equilibrium are the energy base.

Reaping Chakram is the damage double and orb source.

Divine Retribution is the expedite.

Archon Vitality doubles heat procs.

Brief Respite aura feeds the gate.

Flexible slots

Archon Vitality and Reaping Chakram are both flexible (Archon Vitality only doubles heat procs and adds EHP; Reaping Chakram only adds orbs and Chakram damage).

Rolling Guard or Catalyzing Shields for solo endurance.

Helminth

Pick one.

- Roar is preferred: it double-dips heat from Chakram, and triple-dips the final Divine Retribution expedite.

- Breach Surge for stealth-damage stuns and sparks that double-dip the Chakram debuff.

- Silence to stop Violence dispelling your kit.

Arcanes

Molt Augmented for Strength, Arcane Aegis for a passive survival layer.

Arcane Avenger with Combat Discipline as a swap.

Focus

Any.

Madurai for Strength on the expedite multiplier.

Weapon synergy

A viral-corrosive-heat area primer (Bubonico, Epitaph Prime, Cedo) to maximise Reaping Chakram DPS.

Or any strong DoT weapon for the Divine Retribution spread.

Staying alive

Warding Halo absorb plus its 3s activation and 2s break i-frames, plus shield gating, plus Divine Spears crowd control.

It fails if Warding Halo lapses with the gate down, and to toxin.

Energy

The Chakram-Equilibrium loop.

A flood once started.

Where it struggles

A cold start before Chakram is up.

Bosses.

Needs a DoT weapon to nuke fully.

Variants

The The Warded Wildfire build leans on the weapon status spread more than Chakram.

Strengths and weaknesses

Strong: a strong self-contained heat nuke, infinite energy, an absorb tank, crowd control.

Weak: cold start, boss-blind, weapon helps.

Who runs this

Players who want a Nezha that nukes with Chakram and does not lean as hard on a specific weapon.