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Curated build

Rhino Prime

The Bulwark

Forma7 Forma · layout

A non-helminth Iron Skin tank with a strong Roar and Stomp crowd control

Set-and-forget tank, team damage buff, crowd controlSteel PathSteel Path enduranceLevel cap
Rhino Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSvazarin polarityPOLARIZED
Polarized slotR10
Molt AugmentedMolt Augmented
Arcane BatteryArcane Battery
1zenurik polarityPOLARIZED
Polarized slotR3
2naramon polarityPOLARIZED
Polarized slotR10
3madurai polarityPOLARIZED
Polarized slotR10
4naramon polarityPOLARIZED
Polarized slotR5
5UNPOLARIZED
Unpolarized slotR3
6umbra polarityPOLARIZED
Polarized slotR10
7madurai polarityPOLARIZED
Polarized slotR10
8vazarin polarityPOLARIZED
Polarized slotR5

ABILITIES

Rhino Prime

PASSIVE Emit a shockwave dealing 100 damage after landing from a great height.

1

Rhino Charge

Rhino Charge

Rhino charges towards a target, clobbering any in his path and goring his victim.

2

Iron Skin

Iron Skin

Rhino hardens his skin, insulating himself from all damage and gaining Overguard.

3

Roar

Roar

Grants all nearby Warframes increased damage for a short duration.

4

Rhino Stomp

Rhino Stomp

Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. This is Iron Skin without a subsume. Ironclad Charge inflates your armour when you charge a crowd, Health Conversion stacks more, and casting Iron Skin while the bonus is up locks it all into a health bar in the tens or hundreds of thousands. Reinforcing Stomp tops it back up on every cast without redoing the setup. Keep Roar going for the squad.

How it works

Iron Skin is base armour times a stack of multipliers, and Strength enters twice (via Ironclad Charge's bonus and as a final multiplier).

Health Conversion at three stacks gives 1350 armour, far more than Umbral Fiber's 378 on Rhino's tiny 290 base.

Reinforcing Stomp restores 4% of the total per enemy hit, so you never redo the full combo.

Arcane Battery converts the armour into up to 1000 energy.

Playstyle

1.

Get kills for energy and health orbs; build Health Conversion to three stacks.

2.

Group a crowd (Proboscis Cernos, Magus Anomaly, Vazarin Snare).

3.

Cast Charge through the group for the Ironclad Charge bonus.

4.

Stomp constantly for crowd control and to keep Iron Skin near max.

5.

Keep Roar up.

Duration, Efficiency, Range, Strength

Primed Continuity gives Ironclad Charge a 15s+ setup window and near-minute Roar.

Efficiency at 45% because Arcane Battery plus Equilibrium covers it.

A little Range gives a 30m+ Stomp and Roar.

Strength is the whole build.

The mods

Blind Rage, Umbral Intensify are the Strength, with Primed Continuity holding Duration.

Ironclad Charge is the mandatory armour multiplier.

Health Conversion is a large stacking armour source.

Reinforcing Stomp is the top-up.

Equilibrium converts orbs.

Flexible slots

Blind Rage to Transient Fortitude if energy is tight in quick missions.

The aura and exilus are open.

Helminth

Pick one.

Subsume over Stomp (unless you keep it, in which case run Nourish over Charge).

- Parasitic Armor for the biggest armour boost (see The Immovable).

- Elemental Ward (Cold) for ~1291 armour plus reflection.

- Ensnare, Larva or Airburst for grouping to feed Ironclad Charge.

- Empower to boost both Iron Skin and Roar.

Arcanes

Arcane Battery for the energy pool, Molt Augmented for Strength.

Arcane Guardian now builds Iron Skin on hits taken, a strong swap.

Focus

Madurai for a 40% Strength Sling perk.

Vazarin for a grouping ability.

Weapon synergy

None from the frame beyond Roar.

A grouping weapon (Proboscis Cernos) helps the Charge setup.

Staying alive

Iron Skin, topped by Reinforcing Stomp.

No regen otherwise; when the pool is gone you redo the combo.

Toxin bypasses it.

Energy

Arcane Battery plus Equilibrium.

Once Iron Skin is huge you only cast Roar and Stomp.

Where it struggles

Toxin.

Deep endurance where a hit exceeds the pool.

The setup ritual.

Does no damage itself.

Variants

The Immovable Parasitic Armor build pushes Iron Skin into the millions.

A Roar buff build.

An endurance Nourish non-tank build.

Strengths and weaknesses

Strong: near-unkillable in most content, strong team Roar, simple, no helminth needed.

Weak: zero self damage, toxin-vulnerable, setup ritual, no regen, 6 forma.

Who runs this

Players who want a no-subsume Iron Skin tank that carries a weapon and a Roar.