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Curated build

Nezha Prime

The Broken Halo

Forma5 Forma · layout

Low strength on purpose so Warding Halo breaks fast for i-frames

Gate tank, weapon platformSteel PathSteel Path enduranceLevel cap
Nezha Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

71 / 743 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSmadurai polarityPOLARIZED
Polarized slotR5
Arcane PrecisionArcane Precision
Arcane Hot ShotArcane Hot Shot
1UNPOLARIZED
Unpolarized slotR5
2madurai polarityPOLARIZED
Polarized slotR10
3vazarin polarityPOLARIZED
Polarized slotR5
4naramon polarityPOLARIZED
Polarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6zenurik polarityPOLARIZED
Polarized slotR3
7vazarin polarityPOLARIZED
Polarized slotR3
8naramon polarityPOLARIZED
Polarized slotR10

ABILITIES

Nezha Prime

PASSIVE Slide 60% faster and go 35% farther.

1

Fire Walker

Fire Walker

Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.

2

Blazing Chakram

Blazing Chakram

Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.

3

Warding Halo

Warding Halo

Create a protective ring of fire, that also stuns and damages enemies who get too close.

4

Divine Spears

Divine Spears

Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Warding Halo grants a short invulnerability when it breaks. Keep the hit buffer small with low strength, recast constantly, and you have a rolling i-frame window. Nourish over Blazing Chakram fixes energy and viral.

How it works

Because strength is dumped, Warding Halo has a tiny buffer and pops almost immediately, triggering its break invulnerability.

Recasting on cooldown chains those windows.

Divine Retribution turns the incoming damage into a radial finisher hit for some clear.

Nourish covers energy and puts viral on the gun.

Helminth

Nourish over Blazing Chakram.

Chakram is skipped here for its poor targeting, its weakness at low strength, and its ability to cause reverse heat inherit that slashes weapon status damage.

Where it struggles

Constant recasting.

No damage identity beyond Divine Retribution and the gun.

Variants

The Iron Halo (#146) is the high-strength Warding Halo tank; The Warded Wildfire (#039) is the general-use Nezha.

Who runs this

Players who like the break-and-recast i-frame rhythm.