Nezha Prime
The Broken Halo
Low strength on purpose so Warding Halo breaks fast for i-frames
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nezha PrimePASSIVE Slide 60% faster and go 35% farther.
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Warding Halo grants a short invulnerability when it breaks. Keep the hit buffer small with low strength, recast constantly, and you have a rolling i-frame window. Nourish over Blazing Chakram fixes energy and viral.
How it works
Because strength is dumped, Warding Halo has a tiny buffer and pops almost immediately, triggering its break invulnerability.
Recasting on cooldown chains those windows.
Divine Retribution turns the incoming damage into a radial finisher hit for some clear.
Nourish covers energy and puts viral on the gun.
Helminth
Nourish over Blazing Chakram.
Chakram is skipped here for its poor targeting, its weakness at low strength, and its ability to cause reverse heat inherit that slashes weapon status damage.
Where it struggles
Constant recasting.
No damage identity beyond Divine Retribution and the gun.
Variants
The Iron Halo (#146) is the high-strength Warding Halo tank; The Warded Wildfire (#039) is the general-use Nezha.
Who runs this
Players who like the break-and-recast i-frame rhythm.