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Curated build

Trinity Prime

The Blood Chalice

Forma1 Forma · layout

A full armour strip plus a stacking red-crit buff for whatever you are shooting

Weapon damage enabler, team energy and immortality supportSteel PathSteel Path enduranceLevel capWeapon platform
Trinity Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

72 / 742 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1vazarin polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane ConcentrationArcane Concentration
Arcane AvengerArcane Avenger
1UNPOLARIZED
Unpolarized slotR3
2madurai polarityPOLARIZED
Polarized slotR10
3naramon polarityPOLARIZED
Polarized slotR10
4vazarin polarityPOLARIZED
Polarized slotR10
5UNPOLARIZED
Unpolarized slotR3
6vazarin polarityPOLARIZED
Polarized slotR5
7madurai polarityPOLARIZED
Polarized slotR10
8UNPOLARIZED
Unpolarized slotR3

ABILITIES

Trinity Prime

PASSIVE Allies in Affinity Range gain 50% of Trinity's Max Energy as Health.

1

Well Of Life

Well Of Life

Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well die in their stead.

2

Energy Vampire

Energy Vampire

Allies will gain energy over time when enemies are marked with Energy Vampire.

3

Link

Link

Any damage taken while Link is active will be channeled to a nearby enemy.

4

Blessing

Blessing

Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Trinity strips a target to zero armour with Abating Link and then feeds your weapon crit chance from Champion's Blessing, up to 350% additive based on how much health you heal. Add Arcane Avenger's flat 45% and a mid-crit weapon red-crits every other shot. Energy Vampire keeps you and the squad topped up, and Bless makes the team briefly immortal. Keep Link and Bless up, heal through Combat Discipline, and let the buff climb.

How it works

Abating Link only needs 167% Strength for a full strip.

Champion's Blessing gives up to 350% additive crit chance based on the percentage of health healed; Arcane Avenger adds a flat 45%.

Combat Discipline is the healing trigger, and because Link and Bless give 75% damage reduction each (about 93% total), Combat Discipline only costs about 1 health per kill instead of 10, which Bless heals.

The buff takes 2 to 5 minutes to cap solo, faster with a companion that needs healing.

Ability priority

1.

Cast Energy Vampire often to keep energy topped.

2.

Keep Link and Bless up at all times.

3.

Get kills for Combat Discipline and Arcane Avenger.

4.

Cast Bless to heal and stack Champion's Blessing.

5.

Once capped, always refresh Bless before the crit buff lapses.

Duration, Efficiency, Range, Strength

Very high Duration for Link, Bless and the crit buff.

Efficiency dumped because Primed Flow plus Energy Vampire covers it.

Some Range for Link and Well of Life.

Strength only for the 167% strip threshold (Energy Vampire's true-damage pulse also scales with Strength if you want the one-shot at 236%).

The mods

Blind Rage is the Strength.

Narrow Minded, Primed Continuity are the Duration, with Narrow Minded's Range cost bought back by Overextended.

Primed Flow is the pool.

Abating Link is the strip.

Champion's Blessing is the crit buff.

Combat Discipline aura is the healing trigger for both the buff and Avenger.

Flexible slots

Rolling Guard for i-frames and status cleanse.

Adaptation plus Arcane Guardian over Abating Link for a health-tank route.

A Bleeding Dragon Key plus Quick Thinking speeds the ramp.

Helminth

Pick one.

Trinity's kit is full, so subsume for the missing piece: crowd control or passive survival.

- Silence at neutral Range for a refreshable stun plus Eximus and Acolyte lockout.

- Evade for permanent invisibility so you barely gate.

- Resonator for cheat-mode crowd control.

- Roar or Nourish for weapon and Energy Vampire damage.

Arcanes

Arcane Avenger is mandatory with Combat Discipline.

Arcane Concentration for Duration.

Arcane Energize as a backup only.

Focus

Any.

Madurai for cast speed.

Vazarin for i-frames.

Weapon synergy

Any primary or secondary with decent base crit chance so the buff pushes it into consistent red crits: Kuva Chakkhurr, Dread, Kuva Bramma, Amprex, Dual Toxocyst Incarnon, Epitaph.

Staying alive

Link plus Bless damage reduction plus Well of Life immortality (60s cooldown) plus optional Rolling Guard.

It fails in deep endurance where the DR is not enough, and to toxin.

Energy

Energy Vampire plus Primed Flow.

It is a non-issue.

Where it struggles

The slow ramp, and losing the buff to a death or a missed refresh sets you back minutes.

No damage of its own.

Bosses need the weapon.

Variants

A Bleeding Dragon Key fast-ramp build.

A health-tank Adaptation build.

Strengths and weaknesses

Strong: a full strip and a huge crit buff for one forma, best-in-slot team energy, team immortality.

Weak: entirely weapon-carried, slow to come online, punishing to lose the buff.

Who runs this

Players who want to turn one weapon into a red-crit machine and hard-support the squad's energy.