Trinity Prime
The Blood Chalice
A full armour strip plus a stacking red-crit buff for whatever you are shooting
CONFIGURATION
Customize to edit modsMOD CAPACITY
72 / 742 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Trinity PrimePASSIVE Allies in Affinity Range gain 50% of Trinity's Max Energy as Health.
Well Of Life
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well die in their stead.
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Link
Any damage taken while Link is active will be channeled to a nearby enemy.
Blessing
Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Trinity strips a target to zero armour with Abating Link and then feeds your weapon crit chance from Champion's Blessing, up to 350% additive based on how much health you heal. Add Arcane Avenger's flat 45% and a mid-crit weapon red-crits every other shot. Energy Vampire keeps you and the squad topped up, and Bless makes the team briefly immortal. Keep Link and Bless up, heal through Combat Discipline, and let the buff climb.
How it works
Abating Link only needs 167% Strength for a full strip.
Champion's Blessing gives up to 350% additive crit chance based on the percentage of health healed; Arcane Avenger adds a flat 45%.
Combat Discipline is the healing trigger, and because Link and Bless give 75% damage reduction each (about 93% total), Combat Discipline only costs about 1 health per kill instead of 10, which Bless heals.
The buff takes 2 to 5 minutes to cap solo, faster with a companion that needs healing.
Ability priority
1.
Cast Energy Vampire often to keep energy topped.
2.
Keep Link and Bless up at all times.
3.
Get kills for Combat Discipline and Arcane Avenger.
4.
Cast Bless to heal and stack Champion's Blessing.
5.
Once capped, always refresh Bless before the crit buff lapses.
Duration, Efficiency, Range, Strength
Very high Duration for Link, Bless and the crit buff.
Efficiency dumped because Primed Flow plus Energy Vampire covers it.
Some Range for Link and Well of Life.
Strength only for the 167% strip threshold (Energy Vampire's true-damage pulse also scales with Strength if you want the one-shot at 236%).
The mods
Blind Rage is the Strength.
Narrow Minded, Primed Continuity are the Duration, with Narrow Minded's Range cost bought back by Overextended.
Primed Flow is the pool.
Abating Link is the strip.
Champion's Blessing is the crit buff.
Combat Discipline aura is the healing trigger for both the buff and Avenger.
Flexible slots
Rolling Guard for i-frames and status cleanse.
Adaptation plus Arcane Guardian over Abating Link for a health-tank route.
A Bleeding Dragon Key plus Quick Thinking speeds the ramp.
Helminth
Pick one.
Trinity's kit is full, so subsume for the missing piece: crowd control or passive survival.
- Silence at neutral Range for a refreshable stun plus Eximus and Acolyte lockout.
- Evade for permanent invisibility so you barely gate.
- Resonator for cheat-mode crowd control.
- Roar or Nourish for weapon and Energy Vampire damage.
Arcanes
Arcane Avenger is mandatory with Combat Discipline.
Arcane Concentration for Duration.
Arcane Energize as a backup only.
Focus
Any.
Madurai for cast speed.
Vazarin for i-frames.
Weapon synergy
Any primary or secondary with decent base crit chance so the buff pushes it into consistent red crits: Kuva Chakkhurr, Dread, Kuva Bramma, Amprex, Dual Toxocyst Incarnon, Epitaph.
Staying alive
Link plus Bless damage reduction plus Well of Life immortality (60s cooldown) plus optional Rolling Guard.
It fails in deep endurance where the DR is not enough, and to toxin.
Energy
Energy Vampire plus Primed Flow.
It is a non-issue.
Where it struggles
The slow ramp, and losing the buff to a death or a missed refresh sets you back minutes.
No damage of its own.
Bosses need the weapon.
Variants
A Bleeding Dragon Key fast-ramp build.
A health-tank Adaptation build.
Strengths and weaknesses
Strong: a full strip and a huge crit buff for one forma, best-in-slot team energy, team immortality.
Weak: entirely weapon-carried, slow to come online, punishing to lose the buff.
Who runs this
Players who want to turn one weapon into a red-crit machine and hard-support the squad's energy.