Muzzle Flash
Unpolarized slotAugment. Shooting Gallery blinds in a radius on kills
Voruna
A Fangs of Raksh status-taxi nuke behind a map-wide Muzzle Flash blind
Imported guide figures
Arsenal figures land at roughly 139% Strength, 155% Duration, 250% Range, 45% Efficiency, with 555 health, 370 shield, 200 armor and a 427 energy pool.
Augment. Shooting Gallery blinds in a radius on kills
Augment. Marks an enemy for a 2.5x Fangs spread
PASSIVE Voruna never fights alone. In mission, hold Abilities to call upon each wolf’s unique Passive power.
(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time after invisibility ends, melee attacks have increased Critical Damage, Status Chance, Critical Chance and inflict Slash Status Effects. Melee kill an enemy during this time to extend the melee buff once per cast.(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.
(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.(HOLD) Raksh guards Voruna with Status Effect resistance.
(TAP) Lycath hunts to sustain the pack. Enemies killed by melee attacks drop health orbs and enemies killed by headshots drop energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5 or more Status Effects.(HOLD) Lycath guards Voruna with increased Heavy Attack efficiency.
(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna's remaining charges.(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.
CEPHALON FIELD GUIDE
Tenno. Shooting Gallery with Muzzle Flash keeps the whole map blinded off six kills, and blinded enemies take a 700% stealth melee multiplier. Fangs of Raksh stamps five random statuses on a target; Prey of Dynar marks one so Fangs multiplies its spread 2.5x. Land a strong slash or gas proc on a marked enemy, kill it, and that proc is averaged and taxied to everything in a 44m radius.
Muzzle Flash needs six kills to charge a blind triggered on your next attack, keeping the map stunned for 40s+ with no line-of-sight requirement.
Blinded enemies take a 700% stealth melee multiplier (additive to crit multiplier, so ~70 to 80% final damage).
Fangs of Raksh (2) applies five random statuses and spreads matching ones from your melee on the target's death, in an 18m radius or 44m on a Prey of Dynar mark.
Melee Afflictions multiplies transferred DoTs exponentially.
1.
Activate Shooting Gallery (3) and keep it up (kills on 5-status enemies extend it).
2.
Activate Lycath's Hunt (4) and refresh it (kills charge it).
3.
Press 1 to go invisible, gain the melee crit-damage buff, and mark an enemy.
4.
Press 2 on the marked enemy to stamp five statuses, then kill it to taxi the strong procs.
5.
Repeat 1 and 2 on each fresh group.
Positive Duration for 1 and 3, extended by melee kills.
Negative Efficiency with Lycath's Hunt orbs plus Equilibrium plus Arcane Impetus.
Maxed Range for the Fangs spread (17m, ~30m marked).
Strength for the crit-damage buff and status damage.
Blind Rage is the Strength.
Overextended, Archon Stretch set the maxed Range, with Archon Stretch feeding passive energy.
Primed Flow, Equilibrium are the energy base.
Muzzle Flash is the blind.
Prey of Dynar is the 2.5x spread.
Archon Continuity adds corrosive procs for Condition Overload.
Archon mods are optional and cost starting energy; you need 9 free capacity to cast Lycath's Hunt at mission start.
The aura and exilus are open.
Pick one.
Subsume over Ulfrun's Descent (4).
- Shooting Gallery with Muzzle Flash is the build's crowd control and stealth multiplier.
- Wrathful Advance for flat crit chance to red-crit.
- Roar to triple-dip the Fangs status spread.
- Silence with Savage Silence for a mobile permanent stun.
Arcane Strike for melee attack speed, Arcane Impetus for Strength and Efficiency from Fangs.
Arcane Crepuscular for hit-and-run melees, Molt Augmented, as swaps.
Naramon for combo.
Madurai for Strength.
Forced-slash-on-heavy melees for slash taxi: nikanas (5x multiplier), scythes (6x), claws (5x, Keratinos fits thematically).
Or light-attack influence melees (Innodem, Nami Solo, Okina Prime).
Influence Contagion has the strongest synergy since Dynar gives it the status chance it lacks.
A primer secondary with Augur mods for backup shield gating.
The Muzzle Flash blind plus invisibility on tap (which also generates shields) plus Vazarin Sling.
It fails against Eximus and Thrax (blind does not work through overguard) and to toxin.
Lycath's Hunt orbs plus Equilibrium plus Arcane Impetus.
Eximus and Thrax ignore the blind.
The status-taxi mechanic is fiddly to learn and inconsistent if Fangs rolls the wrong five statuses.
Bosses.
A pure red-crit build for slam, Glaives and Contagion.
An Ulfrun's Descent pure-ability build.
A Blood Altar gas-afflictions nuke.
Strong: map-wide clear via status taxi, permanent crowd control, a huge stealth melee multiplier, strong priming.
Weak: Eximus- awkward, RNG on the Fangs roll, complex, boss-blind.
Players who want a melee frame that blinds the whole map and sprays one strong proc across 44 metres.