Equinox Prime
The Banked Verdict
A pure Day-form Maim nuke with a Terrify full strip
CONFIGURATION
Customize to edit modsMOD CAPACITY
70 / 744 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Equinox PrimePASSIVE 10% of Health Orbs are converted into Energy, and 10% of Energy Orbs are converted into Health.
Metamorphosis
Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form.
Rest & Rage
In Night-Form, targets are put to sleep. In Day-Form, targets become more vulnerable to damage and gain speed.
Pacify & Provoke
In Night-Form, reduces damage inflicted by nearby enemies. In Day-Form, increases Ability Strength of nearby allies.
Mend & Maim
In Night-Form, allies' Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with Slash Status. Deactivate to heal (Night) or release stored Slash damage (Day).
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This is the Day-only Maim build. Bank 75% of the health enemies lose into Maim with an area weapon, then cast Terrify and flip Maim off-and-on to strip and release a 50m nuke. Terrify also stops the room shooting you.
How it works
Maim banks 75% of health and shields lost (not the damage number), with linear falloff to 0 at 50m (about 21% at 40m), and Strength does not change the bank or the release.
So Strength is dumped and Range maxed.
Terrify full-strips at 167% Strength (137% with Corrosive Projection), reached after 250 kills with Molt Augmented plus one strength shard plus Pacify and Provoke's Strength buff.
Playstyle
Set a bright emissive for Day.
1.
Activate Maim (4), kill with a weapon to bank damage.
2.
When banked (rough level benchmarks: ~3M at level 150, ~7M at 500, ~52M at 9999 to kill at 40m), cast Terrify (1), then flip Maim off and immediately back on.
3.
Keep 3 up after 250 kills for the single-cast strip.
The mods
Fleeting Expertise is the Efficiency toward the channel-drain floor (190% with Seismic Bond).
Overextended, Stretch, Augur Reach set the maxed Range, with Augur Reach feeding the gate.
Catalyzing Shields locks the gate.
Equilibrium is energy.
Corrosive Projection lowers the strip threshold.
Helminth
Pick one.
Subsume over Pacify and Provoke's counterpart.
- Terrify is the standout: ~42m radius, ignores line of sight (like Maim), full-strips and crowd-controls.
- Pillage for a 2.5s shield gate plus status cleanse.
Fireblast as a weaker option.
Arcanes
Arcane Aegis for backup survival, Molt Augmented for the strip threshold.
Weapon synergy
Strong area weapons that strip health fast: slam melees (Magistar, Arca Titron), Incarnon primaries, influence melees.
Staying alive
Shield gating off Terrify and Maim casts plus Terrify's crowd control plus Rolling Guard.
It fails if you cannot cast to gate, and to a hit that lands with the gate down.
Where it struggles
Maim's falloff means you must over-bank to kill at range.
Armoured targets without the strip.
Bosses.
Variants
The Sleeping Sun (#028) is the sleep-and-switch build; Longest Day and Eternal Night (#087) is the Gloom time-freeze build.
Strengths and weaknesses
Strong: a 50m line-of-sight-ignoring nuke, a full strip, crowd control.
Weak: banking delay, falloff, boss-blind.
Who runs this
Players who want a straightforward Day-form Maim nuke without form-switching.