Nova Prime
The Automatic Debuff
A shard-gated Nourish build that auto-tags enemies with slow, viral and heat
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nova PrimePASSIVE Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
Null Star
Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.
Antimatter Drop
Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.
Wormhole
Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.
Molecular Prime
Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Nourish plus Neutron Star plus Molecular Fission auto-tag every enemy in 23m with 75% slow, a 2x damage debuff, viral and heat, no wave travel time, so Thrax get debuffed the instant they spawn. Then your weapon does double damage to a slowed, viral-primed room.
How it works
Nourish (subsumed over 2) plus Neutron Star plus Molecular Fission tags enemies within 23m (46m manual) automatically, so you rarely cast Molecular Prime.
Nova's passive drops health orbs off slowed kills for Nourish and Equilibrium energy.
Requires a Tauforged strength shard to hit the 150% Molecular Prime threshold, plus two Violet to free the Equilibrium slot for Rolling Guard.
Playstyle
Default tap/hold (tap 4 for slow).
Let the auto-tag do the work, shoot the slowed viral-primed room, place Wormholes for long corridors.
Helminth
Nourish or Xata's Whisper over 2.
Weapon synergy
Crit weapons for Arcane Hot Shot (not Devouring Attrition weapons).
Molecular Prime's death explosions inherit on-kill effects (Devouring Attrition, Acid Shells, Amalgam Argonak).
Where it struggles
Requires the shards to function.
Ability damage is not the plan; the weapon carries.
Bosses.
Variants
Molecular Tide (#029) is the no-shard general build.
Strengths and weaknesses
Strong: automatic room-wide slow and 2x debuff plus viral, strong weapon amplifier, auto-debuffs Thrax on spawn.
Weak: shard-gated, weapon-carried, boss-blind.
Who runs this
Shard-rich players who want a Nova that debuffs the room automatically and hands their weapon a doubled, slowed target.