Nova Prime
The Antimatter Bloom
Antimatter Drop fed into Neutron Star and the Molecular Prime blast
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nova PrimePASSIVE Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
Null Star
Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.
Antimatter Drop
Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.
Wormhole
Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.
Molecular Prime
Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Fire Antimatter Drop, dump rounds into it to load the payload, then let Neutron Star and the Molecular Prime death-blast clear what the orb does not.
How it works
Antimatter Drop absorbs weapon damage and releases it as a scaling blast, so charge it with an Incarnon (Strun, Boar, Felarx, Phenmor, Dual Toxocyst).
Neutron Star clears the small stuff.
Molecular Prime doubles damage taken and leaves a chain explosion on every primed kill.
Helminth
Roar for a flat multiplier on every one of those numbers, or Pillage for armour strip and shield sustain.
Where it struggles
Orb charging is hands-on.
Squishy if you stand still.
Variants
Molecular Tide (#029) is the general-use Slowva; The Particle Storm (#094) is the no-weapon ability nuke.
Who runs this
Nova players who like the manual Antimatter Drop rhythm.