Nova Prime
The Aggro Switch
Max-speed Molecular Prime and a Resonator that switches off the room's aggression
CONFIGURATION
Customize to edit modsMOD CAPACITY
72 / 742 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nova PrimePASSIVE Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
Null Star
Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.
Antimatter Drop
Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.
Wormhole
Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.
Molecular Prime
Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Speedva makes every enemy move 75% faster, which sounds bad until you pair it with Resonator, which switches off enemy AI aggression in a wide radius. Now enemies sprint to the objective and to you but never actually attack, so a survival or defense finishes in a fraction of the time. Quiver Cloak is the alternative for camping.
How it works
Molecular Prime hits max 75% speed at exactly 150% Strength on the ability; Precision Intensify's 90% to 4 plus Overextended plus Augur Secrets lands 154%.
Resonator (subsumed over 1) switches off aggressive AI in a Range- scaled radius without slowing enemies, so they reach the objective fast but do not shoot.
It does not work on overguarded enemies.
Playstyle
1.
Cast 4 to prime the map and speed enemies up.
2.
Cast Resonator to switch off AI; command it with the Conductor augment or keep Quiver up.
3.
Use 3 (Wormhole) to traverse.
4.
Recast 1 (Null Stars) for a little damage reduction.
Duration, Efficiency, Range, Strength
High Duration for Molecular Prime map coverage and Resonator uptime.
Neutral-to-positive Efficiency for the 100-energy Molecular Prime.
Range for the Resonator radius.
Strength tuned to exactly hit 154% on 4 and no more.
The mods
Narrow Minded, Primed Continuity are the Duration.
Overextended, Stretch, Augur Reach, Augur Secrets set the Range and the exact Strength.
Precision Intensify is the +90% to 4.
Primed Flow is the pool.
Brief Respite aura is shield gating.
Flexible slots
Conductor augment over Cunning Drift to stop Resonator wandering.
Quiver Cloak instead of Resonator for a camping invisibility version.
Helminth
Pick one.
Subsume over 1 or 2.
- Resonator is the default: crowd control that does not slow enemies down.
- Quiver (Cloak Arrow) for a camping invisibility bubble.
Arcanes
Arcane Energize for energy (the passive drops energy orbs off sped-enemy kills), Molt Efficiency for Duration.
Arcane Consequence for parkour.
Focus
Any.
Zenurik for energy.
Weapon synergy
Molecular Prime's death explosions inherit weapon quirks: Devouring Attrition on Phenmor and Laetum, Devastating Attrition on Felarx, Acid Shells on Sobek.
Staying alive
Resonator switching off aggression plus shield gating plus Null Stars' damage reduction.
Overguarded enemies still shoot; watch those.
Energy
Arcane Energize plus the sped-kill energy orbs.
Where it struggles
Overguarded enemies (Eximus, Thrax, Acolytes) ignore Resonator.
It is a utility frame, not a damage frame.
Bosses.
Variants
The Molecular Tide build is the general-use Slowva/Speedva.
A non-helminth tank Speedva.
A Silence Slowva.
Strengths and weaknesses
Strong: turns long survivals and defenses into quick runs, strong squad speed buff, safe.
Weak: Eximus-vulnerable, does no damage, boss-blind.
Who runs this
Squad leaders who want to blast through a survival or defense rotation as fast as the timer allows.