Hildryn Prime
Storm of Shields
A shield-fuelled Balefire nuke with a spammable armor strip
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Hildryn PrimePASSIVE Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.
Balefire
Charge and launch devastating bolts of electricity.
Pillage
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Hildryn has no energy bar, she spends shields. Aegis Gale turns Balefire into a spammable alt-fire that nukes with real area, and exalted weapons take arcanes now, so Secondary Enervate makes it crit. Pillage refills your shields, cleanses status, and strips armor every cast. You float, you spam alt-fire, and the only resource you manage is the same shield pool that keeps you alive.
How it works
Everything costs shields.
Aegis Gale's alt-fire is the nuke, and it scales on Range for radius and Strength for damage; Arcane Expertise converts Strength into extra shield capacity, which feeds back into Aegis Gale damage.
Pillage is the engine: it returns shields from stripped enemies, so casting it in a crowd both strips armor and refuels you.
Notably you do not always want a one-cast full strip, because a fully stripped enemy returns no shields on the next Pillage.
Playstyle
1.
Enter Aegis Gale and spam alt-fire across the room.
2.
Spam Pillage whenever enemies are near to refill shields, cleanse status and strip armor.
Survivability
Two modes.
For base Steel Path, casual tanking on the huge shield pool plus Adaptation (over 50,000 effective shield HP) is enough, and armor mods do nothing for shields so none are used.
For endurance, lean on Hildryn's passive: 3s of i-frames on a shield break, a 1s recharge delay, and about 300 shield/s regen, meaning you can recast Pillage by the third second and reset the gate.
Rolling Guard near the end of the i-frame window extends it, and Vazarin Protective Sling stacks a further 5s on demand with no cooldown.
Duration, Efficiency, Range, Strength
Duration scales Pillage's spread to roughly 60m effective.
Efficiency should be neutral to positive because Aegis Storm drains hard; Seismic Bond and Mystic Bond on a companion give free Efficiency and free Pillage casts.
Range scales Balefire radius, Pillage cast radius, Haven, and Aegis Storm's crowd control; 145% to 280% to taste.
Strength drives Balefire damage, Pillage strip amount, and Haven's damage and shield bonus, with the caveat about not over-stripping.
The mods
Transient Fortitude, Umbral Intensify are the Strength core.
Primed Continuity holds Duration against Transient Fortitude.
Overextended, Stretch set the wide Range.
Primed Redirection deepens the shield pool, which is both survival and Aegis Gale damage through Arcane Expertise.
Augur Reach is more Range and a shield-gate contribution.
Aegis Gale is the damage.
Flexible slots
Blazing Pillage for enemies with no armor or shields.
Streamline for Efficiency.
Adaptation for passive casual-SP tankiness.
Rolling Guard for extra i-frames.
The exilus is fully open.
Aura
Corrosive Projection to strip in two Pillage casts at 183% Strength, which also preserves the shield return from a partial strip.
Enemy Radar for tracking.
Growing Power for Strength.
Helminth
Pick one.
Subsume over 3.
- Xata's Whisper for overguard damage and a headshot multiplier on Balefire.
- Roar for straight Balefire damage.
- Elemental Ward (electric) for more shield capacity plus damage redirection.
- Molt to move faster inside Aegis Gale.
Arcanes
Arcane Velocity for Balefire fire rate, Arcane Expertise for the Strength-to-shield conversion that also feeds Aegis Gale damage.
Swap Expertise for Arcane Aegis or Arcane Barrier in endurance for a stronger shield-regen safety net.
Focus
Vazarin Protective Sling for the on-demand 5s i-frame, and Vazarin's Guardian Break for faster shield regen on a broken shell.
Madurai for cast speed and 40% Strength.
Companion
Taxon with Molecular Conversion and Guardian, or a Raksa Kubrow with Protect, both feed shields directly.
Pillage affects Kubrows and Moas but not sentinels, so a Raksa stays topped up just from your casts.
Staying alive
The shield pool plus the passive i-frames plus Pillage refuel.
It fails to a single hit that exceeds the whole pool in deep endurance, and to toxin, which bypasses shields entirely.
Energy
There is none.
Shields are the resource, and Pillage plus companion support keeps them full.
Where it struggles
Toxin.
Very deep endurance where one hit deletes the pool faster than the passive can respond.
Aegis Storm's drain if you build low Efficiency without companion support.
Variants
A Molt-mobility Hildryn for speed.
Strengths and weaknesses
Strong: no energy management, a spammable area nuke, a strip that also heals, very tanky in most content.
Weak: toxin-vulnerable, drain- heavy without companion mods, falls off in the deepest endurance.
Who runs this
Players who want a low-maintenance nuke-and-tank that never thinks about energy.
Balefire Charger Prime
The Charged Fist
Hildryn's exalted sidearm as an Aegis Gale nuke
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 5% crit chance and 3.15x crit damage with a roughly 4.85x Incarnon multiplier.
CONFIGURATION
8 equipped modsPrimed Heated Charge
Primed Target Cracker
Primed Convulsion
Lethal Torrent
Primed Fulmination
Magnum Force
Hornet Strike
Galvanized Diffusion
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. With the Aegis Gale augment, Balefire becomes a spammable area alt-fire. This build stacks raw damage and status so each blast erases a crowd, powered by Hildryn's shields instead of ammo.
The mods
Hornet Strike is the mandatory 220% base damage; do not use Galvanized Shot, Balefire is 100% area and does not benefit.
Primed Fulmination widens the blast; Primed Heated Charge plus Primed Convulsion build the element.
Secondary Enervate adds roughly a flat 80% crit chance for yellow and orange crits.
Elements
Corrosive-heat for general use, viral-electric for Corrupted and Murmur, magnetic-toxin or heat for Corpus.
Where it struggles
Hildryn-locked.
Slow charge on the alt-fire.
Variants
Storm of Shields (#010) and The Drifting Bastion (#078) are the Hildryn frame builds this pairs with.
Who runs this
Hildryn players who want the exalted pistol as their nuke.