Gauss Prime
Redline Runner
A battery-gated weapon platform with a Thermal Sunder strip-nuke bolted on
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Gauss PrimePASSIVE Moving generates an electrical current that fills Gauss' battery. Shields recharge up to 120% faster while the Recharge Delay is up to 80% shorter, based on the battery level.
Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Kinetic Plating
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
Thermal Sunder
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status.
Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Gauss runs on a battery. Keep it above the red line with Mach Rush and Cold Sunder and Kinetic Plating gives up to 100% damage reduction to most physical and elemental types, Thermal Sunder gets a full armor strip, and Redline stacks fire rate, reload and holster speed onto whatever you are holding. Learn the heat-then-cold combo: it strips a group, drags them in, and compresses your stacked heat procs into one blast that deletes them.
How it works
Two separate meters: the battery (blue bar, bottom right, no number) and Redline (the percentage to its left).
Your job is to keep the battery above the red mark, ideally at 100%, which grows Redline toward 100%.
At 100% battery, Kinetic Plating gives 100% damage reduction to impact, puncture, slash, cold, heat and blast, and Thermal Sunder can full-strip armor.
At max Redline the battery stops draining entirely and you can spam heat Sunders freely.
Archon Vitality doubling heat procs is what makes the Sunder blast scale, because the fused blast damage rises with the heat-proc count.
Playstyle
1.
Activate Kinetic Plating (2) and Redline (4) immediately and keep them refreshed, recasting early in a safe spot rather than letting them lapse in a crowd.
2.
Build battery fast: five Cold Sunders and five Mach Rushes maxes it.
Each cast adds about 10%.
3.
Below max Redline, run the strip combo: one Heat Sunder (−10% battery), one quick Mach Rush (+10% back to 100%), one Cold Sunder to full-strip and group.
Corrosive Projection lowers the battery threshold for a full strip so this is near-guaranteed.
4.
At max Redline, stack 2 to 3 Heat Sunders (each doubles current heat procs), then one Cold Sunder to strip, pull, and convert the heat into a blast nuke.
Blast expedite
Stack heat procs from a dedicated heat weapon (Kuva Nukor, Phage, Phantasma, Furis Incarnon), then detonate with Cold Sunder.
All that heat- proc damage compresses into one blast instance after the strip, easily 100k to over a million, or the damage cap.
This is the way to kill demolysts and Thrax units.
Duration, Efficiency, Range, Strength
Duration is the priority: it holds Kinetic Plating and Redline, slows Mach Rush drain, and extends Thermal Sunder's heat-proc duration, which is direct Sunder damage.
Efficiency sits neutral to 130% because 2 and 4 are recast every 90 seconds or so and Mach Rush is cheap; Sunder spam is the only real drain and Kinetic Plating regenerates energy from absorbed hits.
Range feeds Sunder's crowd-control and strip radius; 145% to 235% depending on tileset.
Strength stays at or above 100% so Kinetic Plating holds 100% DR at max Redline; Thermal Sunder scales well enough at 100% that pushing higher is not needed.
The mods
Primed Continuity is the Duration core with Constitution and Molt Efficiency behind it.
Streamline nudges Efficiency positive and is the first flex slot.
Primed Flow is the pool for Sunder spam.
Equilibrium is a backup energy source.
Augur Reach is Range plus a small shield-gate contribution.
Archon Vitality is the heat-proc doubler.
Thermal Transfer adds weapon blast after the combo.
Stretch is more Range.
Survivability
The endurance option is shield gating: Brief Respite plus Augur mods let each Thermal Sunder generate up to 108 shield for roughly a 1.2s gate with Catalyzing Shields, backed by 100% DR at full battery, cold-Sunder crowd control, and Redline's passive shield recharge.
Aura
Corrosive Projection lowers the battery threshold for a one-cast full strip, making strips consistent even below max Redline.
Brief Respite for shield gating.
Sprint Boost stacks with Rush for faster Mach Rush.
Enemy Radar for spawn tracking.
Helminth
Pick one.
- Roar over 1 for general weapon and ability damage, double-dipping heat and triple-dipping into Thermal Sunder.
- Energized Munitions over 3 for weapon spam in Redline without constant reloads (see the dedicated weapon-platform variant).
Arcanes
Arcane Ice Storm for 40% Duration and 40% Strength, triggered by Cold Sunder and by heat-cold detonations.
Arcane Concentration for another 60% Duration window.
Molt Efficiency, Arcane Hotshot or Arcane Pistoleer are situational swaps.
Focus
Flexible.
Vazarin Protective Sling for a 5s on-demand i-frame in endurance.
Zenurik for energy without Arcane Energize.
Naramon for a melee loadout.
Unairu is the weakest pick because Kinetic Plating already covers knockdown and Sunder covers strip.
Weapon synergy
Redline's fire-rate and reload buffs favour normally slow weapons: Tenet Envoy, Kuva Zarr, Felarx, Acceltra.
Full-auto pistols with Arcane Pistoleer get effectively infinite ammo.
Melee attacks build battery, so any strong melee fits, with corpus-themed electric influence melee being a natural pairing alongside the armor strip.
Staying alive
100% DR at full battery plus shield gating plus cold crowd control.
It fails if the battery drops in a fight and Kinetic Plating's DR falls off, and to toxin, which routes around the shield gate.
Energy
Kinetic Plating's absorb-to-energy plus Equilibrium plus Arcane Energize.
Seismic Bond on a companion adds free Efficiency because Mach Rush, Kinetic Plating and Redline all count as channelled.
Where it struggles
The learning curve is the real cost: mistaking Redline for battery, or letting the battery sag, breaks both the defense and the strip.
Bosses need the blast-expedite setup or your weapon.
Variants
Pure Thermal Sunder spam to level cap.
Pure weapon spam with Energized Munitions.
A max-speed molt meme, or a Roar high-damage platform.
Strengths and weaknesses
Strong: zero forma to start, 100% DR, a full strip and a genuine nuke option, the fastest frame in the game.
Weak: steep learning curve, battery management is constant, toxin-vulnerable, boss damage needs setup.
Who runs this
Players who want one frame that traverses fast, strips armor, survives, and makes any favourite weapon perform.