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Curated build

Nova Prime

Molecular Tide

Forma4 Forma · layout

Molecular Prime slow or speed, self-priming Null Stars, and passive orb energy

Squad-wide slow (or speed), armour softening, crowd control, damage ampSteel PathSteel Path enduranceLevel cap
Nova Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

71 / 743 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1zenurik polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane ConcentrationArcane Concentration
Arcane Hot ShotArcane Hot Shot
1madurai polarityPOLARIZED
Polarized slotR10
2vazarin polarityPOLARIZED
Polarized slotR5
3UNPOLARIZED
Unpolarized slotR3
4madurai polarityPOLARIZED
Polarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6UNPOLARIZED
Unpolarized slotR5
7UNPOLARIZED
Unpolarized slotR3
8naramon polarityPOLARIZED
Polarized slotR10

ABILITIES

Nova Prime

PASSIVE Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.

1

Null Star

Null Star

Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.

2

Antimatter Drop

Antimatter Drop

Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.

3

Wormhole

Wormhole

Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.

4

Molecular Prime

Molecular Prime

Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Molecular Prime does one thing that matters: everything it touches takes double damage, and it either crawls to a stop or sprints, your call. The updated augments mean Null Stars seek out enemies and prime them for you, and Neutron Star stuns and part-strips armour in a radius. Nova's passive turns slowed kills into health orbs and sped kills into energy orbs, so the frame funds itself.

How it works

Molecular Prime's 75% slow or speed both cap at 150% Strength; the listed 154% clears it.

Molecular Fission lets Null Stars seek and prime enemies in a 12 to 20m radius so you rarely recast Molecular Prime itself.

Neutron Star adds a forced heat proc that stuns (prolonged hugely by the slow) and strips up to 50% armour over 2s, about a 3.7x damage multiplier against armour.

Nova's passive plus Equilibrium keeps energy flowing at 45% Efficiency.

Playstyle

1.

Tap 4 for the 75% slow, or hold 4 for the 75% speed.

2.

Tap 1 for Null Stars; recast 1 periodically to fire all stars for heat procs and Molecular Prime.

3.

Use 3 (Wormhole) for traversal and shield gating.

4.

Use 2 (Antimatter Drop) for low-level nuking, or as a 25,000-in-200,000-out amplifier with a hard-hitting weapon.

Survivability

Shield gating: Brief Respite plus three Augur mods gives about 0.9s off 2, 1s off 3, 1.45s off 4; Catalyzing Shields makes every cast a full 1.33s.

Null Star's 90% damage reduction (now on shields and health, near-100% uptime with Molecular Fission) passively tanks base Steel Path to about level 500.

Duration, Efficiency, Range, Strength

Duration scales Molecular Prime's spread and the Null Star particle count (24 at ~200%).

Efficiency is negative because the passive funds it.

Range 145% to 235% for Wormhole, Antimatter Drop, the star seek radius and the Neutron Star and Molecular Prime radii.

Strength only needs to clear 150%.

The mods

Blind Rage is the Strength (past the threshold it does little).

Overextended, Stretch set the Range.

Primed Continuity holds Duration.

Primed Flow, Equilibrium are the energy base.

Molecular Fission, Neutron Star are the augments that make priming passive.

Brief Respite aura feeds the gate.

Flexible slots

Drop Equilibrium for violet Equilibrium shards and add Augur Message, Augur Reach, Rolling Guard or Fast Deflection.

Arcane Sculptor over Concentration or Hot Shot for free Wormhole spam.

Helminth

Pick one.

Subsume over 2 or 3.

- Nourish for viral Null Stars, a weapon viral buff, and an energy multiplier.

- Roar for ability and status damage (full ability-DPS builds exist).

- Xata's Whisper to trigger off Molecular Prime's blast procs and buff blast weapons.

- Silence for Eximus and Acolyte lockout, stun prolonged by the slow.

- Pillage for a strip and shield return.

Arcanes

Arcane Concentration for the Duration spread, Arcane Hot Shot for 300% crit chance (easy to keep with Neutron Star; skip it on Phenmor, Laetum, Felarx).

Arcane Sculptor or Molt Efficiency as swaps.

Focus

Any.

Madurai for Strength and cast speed.

Vazarin Sling as a backup.

Weapon synergy

Any crit weapon with Arcane Hot Shot.

Molecular Prime's death explosions inherit on-kill effects: Devouring Attrition on first-gen Incarnons (Phenmor, Laetum, Felarx) for area nukes, Acid Shells on Sobek, Amalgam Argonak strip, Okina spectral daggers.

Staying alive

Shield gating plus the slow plus Null Star DR.

It fails in the gap with no crowd to gate on, and to toxin.

Energy

The passive plus Equilibrium.

Arcane Sculptor if you spam Wormhole.

Where it struggles

Molecular Prime's amp is a multiplier, not a nuke, so a weak weapon stays weak.

Bosses take the doubled damage but you still need to deal it.

Wormhole energy without Sculptor.

Variants

An endurance Nourish variant.

A pure ability-DPS Roar build.

A Silence comfort build.

A Pillage build.

A full-EHP tank Slowva.

Strengths and weaknesses

Strong: a squad-wide 2x damage debuff, flexible slow or speed, self-funding energy, part-strip and crowd control from one augment.

Weak: amplifier not a nuke, boss damage still on the weapon, needs a strength source for the threshold cleanly.

Who runs this

Players who want to double the whole squad's damage and slow the room to a crawl.