WORKSPACE / Warframe builds
← Warframe builds
Curated build

Oberon Prime

King's Reckoning

Forma3 Forma · layout

A percent-health Smite nuke and a Reckoning strip, with orb-fed immortality

Percent-health nuke, armour strip, status and knockdown immunity aura, near-immortalSteel PathSteel Path enduranceLevel cap
Oberon Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

72 / 742 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1zenurik polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane Universal FalloutArcane Universal Fallout
Molt AugmentedMolt Augmented
1UNPOLARIZED
Unpolarized slotR10
2vazarin polarityPOLARIZED
Polarized slotR5
3madurai polarityPOLARIZED
Polarized slotR10
4UNPOLARIZED
Unpolarized slotR5
5naramon polarityPOLARIZED
Polarized slotR5
6naramon polarityPOLARIZED
Polarized slotR10
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Oberon Prime

PASSIVE Oberon grants Righteous Negation to himself and his allies in Affinity Range when he collects Health Orbs, protecting players against the next instance of damage. Stacks up to 3 times.

1

Smite

Smite

Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.

2

Hallowed Ground

Hallowed Ground

Sanctifies the ground around Oberon, inflicting Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.

3

Renewal

Renewal

Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.

4

Reckoning

Reckoning

Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn Health Orbs.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Since the rework Smite deals a percentage of an enemy's current health as radiation, up to 75% on the target and up to 30% in an area, ignoring level. Prime with viral, add Roar and a shard, and that area hit becomes 100%: the room dies. Reckoning full-strips and slams. Hallowed Ground carpets the floor in radiation for status immunity and confusion. Righteous Negation turns the orbs your kills drop into passive immortality.

How it works

Smite's AoE base is 10% current HP, capped at 30% at 300% Strength.

To reach the 100% needed for a room nuke you stack Roar (+30% ability damage), Topaz shards (+15% each), and viral (2x at one stack, 4.25x at ten).

Early game, 185% Strength plus Roar one-shots single targets with nothing else.

Reckoning full-strips at 167%.

Playstyle

1.

Cast 2 (Hallowed Ground) to carpet the map for status and knockdown immunity and radiation confusion.

2.

Cast 4 (Reckoning) to full-strip, slam, and apply radiation.

3.

Spam 1 (Smite) everywhere for the percent-health nuke.

4.

Keep Roar up if subsumed.

Survivability

Righteous Negation gives up to three damage-negating charges (1s total i-frames) from picking up health and universal orbs, which Reckoning and Universal Fallout spew constantly on kills, so it is passive immortality while you keep killing.

Shield gating off Reckoning plus Brief Respite is the backup, plus the radiation crowd control.

Or just health-tank on Oberon's high armour and Renewal healing.

Duration, Efficiency, Range, Strength

Positive Duration for Roar and Hallowed Ground.

Efficiency at 45% is fine because Universal Fallout plus Equilibrium returns roughly 1000+ energy per 20 kills.

Range maxed for Smite's ~16.8m AoE and huge Reckoning and Hallowed Ground coverage (Reckoning is line-of-sight now).

Strength to the chosen Smite breakpoint.

The mods

Blind Rage, Umbral Intensify are the Strength.

Overextended, Stretch, Augur Reach set the maxed Range, with Augur Reach feeding the gate.

Primed Continuity holds Duration.

Primed Flow, Equilibrium are the energy base.

Brief Respite aura is backup gating.

Flexible slots

Hallowed Reckoning for a passive damage zone and Arcane Battery energy.

Smite Infusion for weapon radiation.

Natural Talent without cast-speed shards.

Arcane Battery over a slot for a huge energy pool from Reckoning's armour buff (which it overwrites on recast, so be careful).

The aura is open.

Helminth

Pick one.

Subsume over Renewal (3) or Axios Javelin, per the source.

- Roar is the default: it lifts Smite and Reckoning and drops the Smite breakpoint.

- Breach Surge for blinds and cascading sparks scaling off Smite damage.

- Marked for Death or Blood Altar as alternatives.

Arcanes

Arcane Universal Fallout for the energy flood off radiation kills, Molt Augmented for the Strength to reach the breakpoint with less viral.

Arcane Battery as an energy-pool swap.

Focus

Madurai for 50% cast speed on the slow Reckoning and 40% Strength.

Weapon synergy

An area viral primer matching Smite's ~16.8m radius: Epitaph quickshot (14.4m), Bubonico alt-fire, Cedo alt-fire.

Rakta Dark Dagger regenerates shields off Oberon's radiation procs.

Staying alive

Righteous Negation orb immortality plus shield gating plus radiation crowd control, or health tanking on Renewal.

It fails if you cannot kill fast enough to drop orbs and your gate runs out, and to Orokin enemies halving the radiation.

Energy

Universal Fallout plus Equilibrium.

A flood.

Where it struggles

Orokin factions (fissures, Circuit, Conjunction) halve Smite's radiation, so you need far more viral there.

Line-of-sight tiles cut Reckoning.

Bosses.

Variants

A health-tank Renewal build.

A five-Topaz no-viral build.

Strengths and weaknesses

Strong: level-independent nuke, a full strip, a squad status-immunity aura, passive immortality, cheap forma.

Weak: radiation penalty vs Orokin, needs a primer for the AoE, line-of-sight Reckoning.

Who runs this

Players who want a support-flavoured nuke that ignores enemy scaling and keeps the squad status-immune.