Jade
Judgement Rain
An exalted Glory heat nuke with a damage buff that triple-dips
CONFIGURATION
Customize to edit modsMOD CAPACITY
80 / 811 remainingRank 30 · Orokin Reactor · 60 base + 21 aura capacity
ABILITIES
JadePASSIVE Jade's profound understanding of the relationship between life and death grants her two Aura Mod Slots. Some of her Abilities apply Judgments, increasing enemy damage vulnerability by 50% for 10s.
Light's Judgment
Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony Of Mercy
Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes
Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory On High
Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Glory is an exalted secondary that carpets an area in heat. Primary fire costs no extra energy and seeds Judgements; alt-fire detonates them. Power of the Seven buffs your Strength, Deathbringer feeds Glory modded base damage, and Ophanim Eyes slows and strips. Because Strength scales Glory's base damage, the Deathbringer buff, and the Power of the Seven buff at once, it nearly triple-dips your DPS. Stay mobile, hold fire, and detonate.
How it works
Primary fire (150 heat, 1.67 fire rate, 2m) scales with multishot, fire rate and base damage and can out-DPS alt-fire in lower density; alt-fire (1500 heat, 1 fire rate locked, 4m) ignores those mods but detonates all nearby Judgements at once for huge density damage.
Playstyle
Invert tap/hold so tapping 2 casts a Symphony.
1.
Hold 2 to Power of the Seven, tap 2 to cast the Strength buff, which snapshots onto Ophanim Eyes and Glory.
2.
Activate Glory on High, hold primary fire to kill and seed Judgements, and detonate with alt-fire.
3.
Stay in Spirit of Resilience for easy survival, or swap to Deathbringer for more Glory damage.
4.
Cast up to 5 Light's Judgements around the map for guaranteed detonation fuel and healing.
5.
To refresh Ophanim Eyes, cycle to Power of the Seven, cast Ophanim to snapshot, then swap back.
Survivability
Spirit of Resilience plus Arcane Aegis plus Fast Deflection makes Jade effectively immortal while mobile: the recharge delay drops to about 1s, and the buff plus Aegis bridge it.
Jade also has innate 50% damage reduction in Glory, %HP healing from 1, and shield regen from 2.
Duration, Efficiency, Range, Strength
Neutral Duration so Ophanim and Light's Judgement do not need frequent recasts; it also cuts Glory channel drain but not alt-fire cost.
Efficiency to preference: 45% with Equilibrium in dense missions, 130%+ for alt-fire spam.
Time-regen energy (Zenurik, Energy Nexus) does not work in Glory.
Range scales Glory's radius, Light's Judgement and Ophanim; about 200% gives 4m primary and 8m alt-fire, 12m inside a Light's Judgement.
Strength is the near-triple-dip damage stat.
The mods
Blind Rage, Transient Fortitude, Umbral Intensify are the Strength stack, with Primed Continuity holding Duration.
Overextended is the Range.
Primed Flow, Equilibrium are the energy base.
Fast Deflection is the passive- gate enabler with Arcane Aegis.
Flexible slots
Streamline or Fleeting Expertise for more Efficiency.
Archon Vitality is not worth it (Glory's 20% status means heat DoT is only ~10% of DPS); Augur Secrets gives more.
The two aura slots are flexible: Brief Respite, Combat Discipline (to self-proc Avenger and Archon Intensify), Growing Power, Corrosive Projection.
Helminth
Pick one.
Subsume over Light's Judgement (her 1).
- Nourish is the default: viral on Glory (build viral-corrosive-heat for Grineer, viral-toxin for Corpus, viral-radiation for Murmur without modding viral) plus an energy multiplier plus Combat Discipline viral retaliation.
- Silence for passive crowd control and Eximus and Acolyte ability lockout.
- Airburst for grouping, though its cast delay and an ability-lockout bug make it risky.
- Molt for movement speed and faster Glory flight.
Arcanes
Arcane Velocity for fire rate (huge on primary fire), Arcane Aegis for the passive gate.
Secondary Enervate on Glory itself gives about 80% flat crit chance.
Focus
Madurai for Strength and cast speed.
Vazarin for the Sling if you skip the passive-gate setup.
Weapon synergy
Deathbringer is a universal weapon buff that double-dips Glaives and Exodia Contagion, and is multiplicative to Condition Overload on Ceramic Dagger Incarnon heavies and Tenet Grigori.
Staying alive
The passive gate while mobile plus Glory's 50% DR plus the Ophanim slow.
It fails if you stand still and let fire land in the recharge window, and to toxin.
Energy
Equilibrium plus a Panzer with Synth Deconstruct and Seismic Bond.
Streamline if 45% is too tight.
Where it struggles
Line-of-sight tiles cap Glory's reach.
The buff-cycling system is fiddly.
Bosses need the weapon.
Variants
A pure alt-fire high-density camping build.
An endurance primary-fire build with lower Range and Strength.
A non-Glory weapon platform.
Strengths and weaknesses
Strong: one of the fastest area nukes, very mobile, near-immortal while moving, faction-flexible through Nourish.
Weak: line-of-sight limited, complex buff management, boss damage on the weapon.
Who runs this
Players who want a mobile nuke that clears at speed and almost never dies.
Glory
The Blazing Draw
A viral-heat hybrid sidearm for general Grineer and Corrupted work
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 15% crit chance and 4.2x crit damage with a roughly 3.05x Incarnon multiplier.
CONFIGURATION
8 equipped modsPrimed Heated Charge
Pistol Pestilence
Unpolarized slotFrostbite
Unpolarized slotAnemic Agility
Unpolarized slotLethal Torrent
Primed Target Cracker
Hornet Strike
Galvanized Diffusion
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Glory's primary fire is a fast heavy shot with innate heat. Viral for the health multiplier, Primed Heated Charge for a big raw-damage heat boost, and Hornet Strike so you do not need to build stacks.
The mods
Hornet Strike is unconditional base damage; Galvanized Diffusion is multishot; Primed Target Cracker is crit damage; Secondary Enervate lifts crit chance.
Pistol Pestilence plus Frostbite make viral, heat from Primed Heated Charge and the innate.
Corrosive-heat is the alternative with Primed Convulsion.
Where it struggles
Low base crit without Enervate.
Not a crowd nuke on primary fire.
Variants
The Blazing Draw covers Grineer and Corrupted; a magnetic-heat Glory (#283) handles Thrax, Corpus and eximus; a pure alt-fire corrosive-blast Glory (#285) is the area option.
Who runs this
Jade players and anyone wanting a simple heavy pistol.
Glory
The Magnetic Draw
A magnetic-heat hybrid sidearm for Thrax, Corpus and eximus
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 15% crit chance and 4.2x crit damage with a roughly 3.05x Incarnon multiplier.
CONFIGURATION
8 equipped modsPrimed Heated Charge
Primed Convulsion
Frostbite
Unpolarized slotLethal Torrent
Anemic Agility
Unpolarized slotPrimed Target Cracker
Hornet Strike
Galvanized Diffusion
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Where the viral-heat Glory handles flesh, this one handles shields and overguard: magnetic status boosts damage to both, magnetic damage has a 50% shield bonus, and heat from Primed Heated Charge carries the raw numbers.
The mods
Hornet Strike is unconditional base damage; Galvanized Diffusion is multishot; Primed Target Cracker is crit damage; Secondary Enervate lifts crit chance.
Primed Convulsion plus Frostbite make magnetic, heat from Primed Heated Charge and the innate.
Where it struggles
Weaker than the viral-heat Glory against pure flesh.
Variants
The Blazing Draw (#266) is the viral-heat Glory; a pure alt-fire corrosive-blast Glory (#285) is the area option.
Who runs this
Players who want a Glory for Corpus and Thrax-heavy content.
Glory
The Alt Slug
Pure alt-fire corrosive-blast spam, no damage or multishot mods
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 15% crit chance and 6.2x crit damage with a roughly 0.85x multiplier on the alt-fire.
CONFIGURATION
8 equipped modsHollow Point
Unpolarized slotPrimed Heated Charge
Frostbite
Primed Expel Grineer
Primed Convulsion
Pistol Pestilence
Unpolarized slotPrimed Target Cracker
Magnetic Might
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Glory's alt-fire is a single heavy blast that ignores multishot, fire rate, damage mods and Fulmination. So this build does not run any of those; it stacks raw elements and crit multiplier only.
The mods
Because multishot, fire rate and damage mods do nothing on the alt-fire, the build is all raw elements (Primed Heated Charge, Primed Convulsion, Frostbite, Pistol Pestilence for corrosive-blast), crit multiplier (Primed Target Cracker, Hollow Point), faction damage (Primed Expel Grineer) and Secondary Enervate for crit chance.
Where it struggles
Slow, one blast at a time.
Niche.
Variants
The Blazing Draw (#266) and The Magnetic Draw (#283) are the primary-fire Glory builds.
Who runs this
Players who like the thump of the Glory alt-fire.