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Curated build

Jade

Judgement Rain

Forma6 Forma · layout

An exalted Glory heat nuke with a damage buff that triple-dips

Fast area nuke, hybrid primary and alt-fire, mobile survivorSteel PathSteel Path enduranceLevel cap
Jade
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

80 / 811 remaining

Rank 30 · Orokin Reactor · 60 base + 21 aura capacity

AURA 1UNPOLARIZED
Unpolarized slotR5
AURA 2madurai polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane AegisArcane Aegis (rank 0)
Arcane VelocityArcane Velocity
1naramon polarityPOLARIZED
Polarized slotR10
2naramon polarityPOLARIZED
Polarized slotR10
3UNPOLARIZED
Unpolarized slotR5
4UNPOLARIZED
Unpolarized slotR10
5UNPOLARIZED
Unpolarized slotR5
6madurai polarityPOLARIZED
Polarized slotR10
7madurai polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Jade

PASSIVE Jade's profound understanding of the relationship between life and death grants her two Aura Mod Slots. Some of her Abilities apply Judgments, increasing enemy damage vulnerability by 50% for 10s.

1

Light's Judgment

Light's Judgment

Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.

2

Symphony Of Mercy

Symphony Of Mercy

Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.

3

Ophanim Eyes

Ophanim Eyes

Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.

4

Glory On High

Glory On High

Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Glory is an exalted secondary that carpets an area in heat. Primary fire costs no extra energy and seeds Judgements; alt-fire detonates them. Power of the Seven buffs your Strength, Deathbringer feeds Glory modded base damage, and Ophanim Eyes slows and strips. Because Strength scales Glory's base damage, the Deathbringer buff, and the Power of the Seven buff at once, it nearly triple-dips your DPS. Stay mobile, hold fire, and detonate.

How it works

Primary fire (150 heat, 1.67 fire rate, 2m) scales with multishot, fire rate and base damage and can out-DPS alt-fire in lower density; alt-fire (1500 heat, 1 fire rate locked, 4m) ignores those mods but detonates all nearby Judgements at once for huge density damage.

Playstyle

Invert tap/hold so tapping 2 casts a Symphony.

1.

Hold 2 to Power of the Seven, tap 2 to cast the Strength buff, which snapshots onto Ophanim Eyes and Glory.

2.

Activate Glory on High, hold primary fire to kill and seed Judgements, and detonate with alt-fire.

3.

Stay in Spirit of Resilience for easy survival, or swap to Deathbringer for more Glory damage.

4.

Cast up to 5 Light's Judgements around the map for guaranteed detonation fuel and healing.

5.

To refresh Ophanim Eyes, cycle to Power of the Seven, cast Ophanim to snapshot, then swap back.

Survivability

Spirit of Resilience plus Arcane Aegis plus Fast Deflection makes Jade effectively immortal while mobile: the recharge delay drops to about 1s, and the buff plus Aegis bridge it.

Jade also has innate 50% damage reduction in Glory, %HP healing from 1, and shield regen from 2.

Duration, Efficiency, Range, Strength

Neutral Duration so Ophanim and Light's Judgement do not need frequent recasts; it also cuts Glory channel drain but not alt-fire cost.

Efficiency to preference: 45% with Equilibrium in dense missions, 130%+ for alt-fire spam.

Time-regen energy (Zenurik, Energy Nexus) does not work in Glory.

Range scales Glory's radius, Light's Judgement and Ophanim; about 200% gives 4m primary and 8m alt-fire, 12m inside a Light's Judgement.

Strength is the near-triple-dip damage stat.

The mods

Blind Rage, Transient Fortitude, Umbral Intensify are the Strength stack, with Primed Continuity holding Duration.

Overextended is the Range.

Primed Flow, Equilibrium are the energy base.

Fast Deflection is the passive- gate enabler with Arcane Aegis.

Flexible slots

Streamline or Fleeting Expertise for more Efficiency.

Archon Vitality is not worth it (Glory's 20% status means heat DoT is only ~10% of DPS); Augur Secrets gives more.

The two aura slots are flexible: Brief Respite, Combat Discipline (to self-proc Avenger and Archon Intensify), Growing Power, Corrosive Projection.

Helminth

Pick one.

Subsume over Light's Judgement (her 1).

- Nourish is the default: viral on Glory (build viral-corrosive-heat for Grineer, viral-toxin for Corpus, viral-radiation for Murmur without modding viral) plus an energy multiplier plus Combat Discipline viral retaliation.

- Silence for passive crowd control and Eximus and Acolyte ability lockout.

- Airburst for grouping, though its cast delay and an ability-lockout bug make it risky.

- Molt for movement speed and faster Glory flight.

Arcanes

Arcane Velocity for fire rate (huge on primary fire), Arcane Aegis for the passive gate.

Secondary Enervate on Glory itself gives about 80% flat crit chance.

Focus

Madurai for Strength and cast speed.

Vazarin for the Sling if you skip the passive-gate setup.

Weapon synergy

Deathbringer is a universal weapon buff that double-dips Glaives and Exodia Contagion, and is multiplicative to Condition Overload on Ceramic Dagger Incarnon heavies and Tenet Grigori.

Staying alive

The passive gate while mobile plus Glory's 50% DR plus the Ophanim slow.

It fails if you stand still and let fire land in the recharge window, and to toxin.

Energy

Equilibrium plus a Panzer with Synth Deconstruct and Seismic Bond.

Streamline if 45% is too tight.

Where it struggles

Line-of-sight tiles cap Glory's reach.

The buff-cycling system is fiddly.

Bosses need the weapon.

Variants

A pure alt-fire high-density camping build.

An endurance primary-fire build with lower Range and Strength.

A non-Glory weapon platform.

Strengths and weaknesses

Strong: one of the fastest area nukes, very mobile, near-immortal while moving, faction-flexible through Nourish.

Weak: line-of-sight limited, complex buff management, boss damage on the weapon.

Who runs this

Players who want a mobile nuke that clears at speed and almost never dies.