Volt Prime
Grounding Field
Discharge crowd control that refills your shields, plus an electric weapon overbuff
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Volt PrimePASSIVE Grounded movement generates an electrical charge building up 10 Damage per meter that is unleashed with the next attack.
Shock
Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.
Speed
Embody an electric current. Volt and his allies receive a brief movement speed boost and a reload speed buff.
Electric Shield
Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles. HOLD to equip the shield for mobile cover.
Discharge
Volt discharges the electricity that courses through him. The shockwave paralyzes and damages nearby enemies. Enemies on the edge of the shockwave are stunned.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Discharge is a net. It stuns a room and, with the Capacitance augment, converts that crowd control into shields that reset your gate. Keep one Discharge live on at least one enemy at all times and you are effectively immortal. Speed buffs your fire rate and reload, Shield stacks an electric damage bonus and a crit multiplier, and Shock Trooper turns your weapon into an electric monster.
How it works
Discharge has a 20m base radius; 145% Range gives about 29m, enough to lock down a room without pulling in neighbouring areas and choking your spawn flow.
Capacitance turns the damage Discharge deals into shields, so a live Discharge is a continuous shield-gate refill.
Shield stacks up to six times when stationary for a +300% additive electric damage instance, separate from Shock Trooper's additive electric bonus.
Strength scales the weapon buffs and Discharge damage but not Shield.
Ability priority
1.
Keep Shock Trooper up (hold 1), depending on your weapon.
2.
Keep Speed up (tap 2) for mobility, reload and melee speed.
3.
Keep Shield up (tap 3) and walk through it for protection, the electric bonus and the crit multiplier.
Stack six while camping.
4.
Cast Discharge (4) whenever it lapses.
Always have one active on at least one enemy for the shield refill and the crowd control.
Duration, Efficiency, Range, Strength
Positive Duration for buff uptime; swap Transient Fortitude for Umbral Intensify plus Duration shards if you want to recast less.
Efficiency stays neutral because Archon Stretch plus Equilibrium covers it.
Range is tuned to lock one room, not the map; add Overextended over Primed Flow for open tiles.
Strength is for the weapon buffs, since Discharge damage does not scale into high levels.
The mods
Transient Fortitude is the Strength for the buffs, with Primed Continuity buying back its Duration.
Archon Stretch is Range plus passive energy when it procs off 1 or 4.
Primed Flow is the pool, and it is a flex slot for Range or Duration.
Equilibrium converts orbs.
Shock Trooper is the weapon electric bonus.
Capacitance is the shield engine.
Rolling Guard is the status cleanse for the moments Discharge is down.
Flexible slots
Rolling Guard becomes Range or Strength if you are content casting 4 to gate.
Natural Talent for cast speed if you skip cast-speed shards.
The aura and exilus are both open: Growing Power for Strength, Primed Sure Footed for knockdowns.
Helminth
Pick one.
Subsume over 1 (keep Discharge for nuke and crowd control, replace Shock Trooper) or over 4 (keep Shock Trooper for weapon DPS).
- Nourish for viral and an energy multiplier.
- Roar for weapon DPS and a Discharge boost.
- Pillage for armor strip plus shields plus status cleanse.
- Ensnare for grouping to enable electric DoT chaining and headshots.
Arcanes
Arcane Concentration for Duration, Molt Augmented for the Strength the weapon buffs want.
Swap either for Molt Efficiency, Arcane Steadfast or Arcane Aegis.
Focus
Madurai for cast speed and Strength.
Vazarin for endurance i-frames.
Zenurik for energy without Energize.
Unairu for a shield and armor strip that works on acolytes and demolysts.
Weapon synergy
Electric or viral-electric crit weapons that also want reload speed: Phantasma, Strun, Fulmin Prime, Bubonico alt-fire.
For melee, only certain projectile melees benefit from all three of Shock Trooper influence, Speed's attack speed and Shield's crit multiplier: Innodem, Ceramic Dagger Incarnon, Syam, Hate Incarnon.
Staying alive
The Capacitance shield loop plus Rolling Guard.
It fails against Eximus that ignore the stun, in the gap if you let every Discharge lapse at once, and to toxin.
Energy
Archon Stretch plus Equilibrium at neutral Efficiency.
Add Arcane Steadfast or a Grimoire Xata Invocation if it runs thin.
Where it struggles
Discharge damage is a low-level nuke only; past a point it is pure crowd control and the weapon does the killing.
Open maps dilute the radius.
Bosses ignore it.
Variants
A pure weapon platform with Roar or Nourish.
A pure Discharge nuke with Terrify.
A speed meme with Molt.
Strengths and weaknesses
Strong: reliable room lockdown, self-sustaining shields, strong electric weapon buffs, cheap and forgiving.
Weak: ability damage does not scale, weapon-dependent at high levels, radius is tile-sensitive.
Who runs this
Players who want a crowd-control frame that also survives forever and turns an electric weapon into a nuke.