SLOT 1 · RANK 5
← Companion builds
5
Assault ModeSentinel will attack the first visible enemy within 30m.RANK 5/5Assault ModeSentinel will attack the first visible enemy within 30m.Effects shown at max rank · 5 base drain
9
Manifold BondCompanion Precept Mods apply Status Effects from Companion weapons. Killing enemies with 3 or more unique Status Effects reduces Companion Ability cooldowns by 3s.RANK 5/5Manifold BondCompanion Precept Mods apply Status Effects from Companion weapons. Killing enemies with 3 or more unique Status Effects reduces Companion Ability cooldowns by 3s.Effects shown at max rank · 9 base drain
9
Momentous BondKilling Eximus enemies grants 120% bonus of a random Elemental Damage to your Companion for 30s and reduces Companion Recovery Time by 18s.RANK 5/5Momentous BondKilling Eximus enemies grants 120% bonus of a random Elemental Damage to your Companion for 30s and reduces Companion Recovery Time by 18s.Effects shown at max rank · 9 base drain
16
Primed Animal Instinct+55m Loot Radar
+33m Enemy RadarRANK 10/10Primed Animal Instinct+55m Loot Radar
+33m Enemy RadarEffects shown at max rank · 16 base drain
14
Primed RegenSentinel recovery time reduced by 35s. Revives with 10s of invulnerability.RANK 10/10Primed RegenSentinel recovery time reduced by 35s. Revives with 10s of invulnerability.Effects shown at max rank · 14 base drain
9
Energy GeneratorDethcube drops an Energy Orb after assisting in 10 kills.RANK 5/5Energy GeneratorDethcube drops an Energy Orb after assisting in 10 kills.Effects shown at max rank · 9 base drain
9
Synth DeconstructEnemies injured by the Companions have 25% chance to drop a Health Orb when killed.RANK 5/5Synth DeconstructEnemies injured by the Companions have 25% chance to drop a Health Orb when killed.Effects shown at max rank · 9 base drain
7
Vacuum13.5m Companion Gather-Link. Detects and collects items, including mods.RANK 5/5Vacuum13.5m Companion Gather-Link. Detects and collects items, including mods.Effects shown at max rank · 7 base drain
9
Duplex BondCompanion will clone itself each time you expend 100 energy, up to 3 clones. Clones live 30s and cannot use Abilities. Their kills have a 50% chance of dropping Energy Orbs.RANK 5/5Duplex BondCompanion will clone itself each time you expend 100 energy, up to 3 clones. Clones live 30s and cannot use Abilities. Their kills have a 50% chance of dropping Energy Orbs.Effects shown at max rank · 9 base drain
7
GuardianRestores 100% Shields when depleted, 30s cooldownRANK 5/5GuardianRestores 100% Shields when depleted, 30s cooldownEffects shown at max rank · 7 base drain
Curated build
3 Forma · guide
Dethcube Prime
The Orb Cube
Health and energy orb generation with a multi-target weapon
CONFIGURATION
10 equipped modsSLOT 2 · RANK 5
Polarized slot
Manifold Bond
SLOT 3 · RANK 5
Momentous Bond
Unpolarized slotSLOT 4 · RANK 10
Polarized slot
Primed Animal Instinct
SLOT 5 · RANK 10
Primed Regen
Polarity unspecifiedSLOT 6 · RANK 5
Energy Generator
Polarity unspecifiedSLOT 7 · RANK 5
Polarized slot
Synth Deconstruct
SLOT 8 · RANK 5
Vacuum
Unpolarized slotSLOT 9 · RANK 5
Polarized slot
Duplex Bond
SLOT 10 · RANK 5
Guardian
Polarity unspecifiedCEPHALON FIELD GUIDE
How to play this build.
Tenno. Energy Generator drops an energy orb on kill; Synth Deconstruct drops health orbs and a debuff. Pair Dethcube with a wide multi-hit weapon so both proc constantly and you never run dry.
The mods
Energy Generator plus Synth Deconstruct are the orb engine; Guardian refills shields for the gate; Manifold Bond spreads the weapon's element.
Best weapon is an electric-gas Helstrum, which hits the most enemies per shot to proc both drop mods; if you run it, drop Duplex Bond.
Where it struggles
Orb output depends on the weapon hitting a lot of targets.
No offense of its own.
Variants
The Heat Seed sentinel weapon (#391) is a Helstrum built for heat inherit.
Who runs this
Energy-hungry caster frames.